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    • Страница 1 из 1
    • 1
    Создание выброса на новых локациях
    UndeadLiveДата: Понедельник, 14.03.2011, 16:29 | Сообщение # 1
    Новичoк
    Группа: Одиночки
    Сообщений: 17
    Награды: 0
    Репутация: 10
    Статус: Вне Зоны
    Думаю многие сталкивались с такой темой: подключили новую локацию, ждем день, ждем два а выброса нет. Так вот решение этой проблемы:

    Пропишем нужному нам смарт-терейну укрытие

    "gamedata\configs\misc\simulation_objects_props.ltx"
    Code

    [esc_sim_13]:default
    surge = 1 ; прописали возможность укрытия
    territory = 1
    sim_avail = true

    Регистрируем наше укрытие

    "gamedata\configs\misc\surge_manager.ltx"
    Code

    ;escape
    esc_surge_hide_sim_13

    Зарегистрируем нашу локацию в скриптах

    "gamedata\scripts\sim_board.script"
    Code

    --'******************************************************
    --'* Реестр смарт-террейнов. Игровое поле симуляции.
    --'******************************************************

    --' В этом ltx хранятся дескрипторы сквадов.
    squad_ltx = system_ini()
    setting_ini = ini_file("misc\\simulation.ltx")

    local group_id_by_levels = {zaton = 1,
    pripyat = 2,
    jupiter = 3,
    labx8 = 4,
    jupiter_underground = 5,
    escape = 6}

    "gamedata\scripts\smart_terrain.script"
    Code

    строка 1196
    function surge_stats()
    local sim_obj_registry = simulation_objects.get_sim_obj_registry().objects
    local sim_squads = {
    ["zaton"] = {},
    ["jupiter"] = {},
    ["pripyat"] = {},
    ["escape"] = {}
    }
    local sim_smarts = {
    ["zaton"] = {},
    ["jupiter"] = {},
    ["pripyat"] = {},
    ["escape"] = {}
    }
    строка 1241
    print_smarts_and_squads_by_level("zaton")
    print_smarts_and_squads_by_level("jupiter")
    print_smarts_and_squads_by_level("pripyat")
    p rint_smarts_and_squads_by_level("escape")

    ------------------------------------------------------------

    "gamedata\scripts\surge_manager.script"

    Code

    строка 38
    self.levels_respawn = {zaton = false, jupiter = false, pripyat = false, escape = false}
    строка 194
    xr_sound.set_sound_play(db.actor:id(), "zat_a2_stalker_barmen_after_surge")
    elseif(level.name()=="jupiter") then
    xr_sound.set_sound_play(db.actor:id(), "jup_a6_stalker_medik_after_surge")
    elseif not has_alife_info("pri_b305_fifth_cam_end") then
    xr_sound.set_sound_play(db.actor:id(), "pri_a17_kovalsky_after_surge")
    elseif(level.name()=="escape") then
    xr_sound.set_sound_play(db.actor:id(), "zat_a2_stalker_barmen_after_surge")
    строка 249
    if(level.name()=="zaton") then
    xr_sound.set_sound_play(db.actor:id(), "zat_a2_stalker_barmen_surge_phase_2")
    elseif(level.name()=="jupiter") then
    xr_sound.set_sound_play(db.actor:id(), "jup_a6_stalker_medik_phase_2")
    elseif not has_alife_info("pri_b305_fifth_cam_end") then
    xr_sound.set_sound_play(db.actor:id(), "pri_a17_kovalsky_surge_phase_2")
    elseif(level.name()=="escape") then
    xr_sound.set_sound_play(db.actor:id(), "zat_a2_stalker_barmen_surge_phase_2")
    строка 273
    if(level.name()=="zaton") then
    xr_sound.set_sound_play(db.actor:id(), "zat_a2_stalker_barmen_surge_phase_1")
    elseif(level.name()=="jupiter") then
    xr_sound.set_sound_play(db.actor:id(), "jup_a6_stalker_medik_phase_1")
    elseif not has_alife_info("pri_b305_fifth_cam_end") then
    xr_sound.set_sound_play(db.actor:id(), "pri_a17_kovalsky_surge_phase_1")
    elseif(level.name()=="escape") then
    xr_sound.set_sound_play(db.actor:id(), "zat_a2_stalker_barmen_surge_phase_1")
    строка 329
    self.levels_respawn = {zaton = true, jupiter = true, pripyat = true, escape = true}
    строка 352
    self.levels_respawn = {zaton = true, jupiter = true, pripyat = true, escape = true}
    строка 638
    packet:w_bool(self.levels_respawn.zaton)
    packet:w_bool(self.levels_respawn.jupiter)
    packet:w_bool(self.levels_respawn.pripyat)
    packe t:w_bool(self.levels_respawn.escape)
    строка 665
    self.levels_respawn.zaton = packet:r_bool()
    self.levels_respawn.jupiter = packet:r_bool()
    self.levels_respawn.pripyat = packet:r_bool()
    self.levels_respawn.escape = packet:r_bool()

    переходим к олл.спавн - создаем секцию укрытия
    "alife_escape.ltx"

    Code

    [xxxx]
    ; cse_abstract properties
    section_name = space_restrictor
    name = esc_surge_hide_sim_13
    position = -11.2279901504517,2.46390247344971,57.3380393981934
    direction = 0,0,0
    version = 0x7c
    script_version = 8

    ; cse_alife_object properties
    game_vertex_id = 934
    distance = 0
    level_vertex_id = 3366
    object_flags = 0xffffff3e

    ; cse_shape properties
    shapes = shape0
    shape0:type = box
    shape0:axis_x = 3.27519989013672,0,0
    shape0:axis_y = 0,5.44060039520264,0
    shape0:axis_z = 0,0,7.41159915924072
    shape0:offset = 0,0,0

    ; cse_alife_space_restrictor properties
    restrictor_type = 0

    Создаем точки пути по колличеству мест в укрытии
    "way_escape.ltx"

    Code

    [esc_sim_13_surge_1_look]
    points = p0
    p0:name = name00
    p0:position = -11.0934257507324,2.45600557327271,56.0012626647949
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 286804

    [esc_sim_13_surge_1_walk]
    points = p0
    p0:name = name00
    p0:position = -12.587254524231,2.45982217788696,54.6062545776367
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 284937

    [esc_sim_13_surge_2_look]
    points = p0
    p0:name = name00
    p0:position = -11.7026491165161,2.45731353759766,55.4043731689453
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 285862

    [esc_sim_13_surge_2_walk]
    points = p0
    p0:name = name00
    p0:position = -11.7085494995117,2.45401954650879,54.6906051635742
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 285861

    [esc_sim_13_surge_3_look]
    points = p0
    p0:name = name00
    p0:position = -11.700403213501,2.46191310882568,55.9261016845703
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 285863

    [esc_sim_13_surge_3_walk]
    points = p0
    p0:name = name00
    p0:position = -10.5211238861084,2.45401906967163,54.5706977844238
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 287736

    [esc_sim_13_surge_4_look]
    points = p0
    p0:name = name00
    p0:position = -12.1378507614136,2.46710777282715,55.9775772094727
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 285863

    [esc_sim_13_surge_4_walk]
    points = p0
    p0:name = name00
    p0:position = -12.5659475326538,2.4704270362854,55.9364585876465
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 284939

    [esc_sim_13_surge_5_look]
    points = p0
    p0:name = name00
    p0:position = -11.3268537521362,2.45915699005127,56.0716171264648
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 286804

    [esc_sim_13_surge_5_walk]
    points = p0
    p0:name = name00
    p0:position = -11.4233283996582,2.45504951477051,55.4901466369629
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 286803

    [esc_sim_13_surge_6_look]
    points = p0
    p0:name = name00
    p0:position = -11.951548576355,2.46743059158325,56.5034790039063
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 285864

    [esc_sim_13_surge_6_walk]
    points = p0
    p0:name = name00
    p0:position = -10.5399560928345,2.45401906967163,55.9832763671875
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 287738

    [esc_sim_13_surge_7_look]
    points = p0
    p0:name = name00
    p0:position = -11.060601234436,2.46146583557129,56.6575355529785
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 286805

    [esc_sim_13_surge_7_walk]
    points = p0
    p0:name = name00
    p0:position = -12.5727767944336,2.47284889221191,57.334114074707
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 284941

    [esc_sim_13_surge_8_look]
    points = p0
    p0:name = name00
    p0:position = -11.7709636688232,2.46654939651489,57.2202682495117
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 285865

    [esc_sim_13_surge_8_walk]
    points = p0
    p0:name = name00
    p0:position = -11.6660528182983,2.4660382270813,56.7951736450195
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 285864

    [esc_sim_13_surge_9_look]
    points = p0
    p0:name = name00
    p0:position = -11.4014568328857,2.4647479057312,57.3022918701172
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 286806

    [esc_sim_13_surge_9_walk]
    points = p0
    p0:name = name00
    p0:position = -10.5875377655029,2.46077871322632,57.3240737915039
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 287740

    [esc_sim_13_surge_10_look]
    points = p0
    p0:name = name00
    p0:position = -12.009449005127,2.47024631500244,58.7685432434082
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 285867

    [esc_sim_13_surge_10_walk]
    points = p0
    p0:name = name00
    p0:position = -12.5359506607056,2.47053003311157,58.6904754638672
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 284943

    [esc_sim_13_surge_11_look]
    points = p0
    p0:name = name00
    p0:position = -11.6696643829346,2.47010707855225,58.7928047180176
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 285867

    [esc_sim_13_surge_11_walk]
    points = p0
    p0:name = name00
    p0:position = -11.7617807388306,2.47143888473511,58.0255508422852
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 285866

    [esc_sim_13_surge_12_look]
    points = p0
    p0:name = name00
    p0:position = -11.1556959152222,2.46973323822021,58.9260101318359
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 286808

    [esc_sim_13_surge_12_walk]
    points = p0
    p0:name = name00
    p0:position = -10.5822420120239,2.46985769271851,58.7564964294434
    p0:game_vertex_id = 1051
    p0:level_vertex_id = 287742

    Автор: Nuklia

     
    • Страница 1 из 1
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